Unity UI Binding Tools
Intro I’ve been using unreal for sometimes and it’s a pretty amazing engine. I found that they have UPROPERTY(meta=(BindWidget)) to binding UI variable declaration in the C++ code and the Widget. UPROPERTY(meta=(BindWidget)) UTextBlock* TextBlock_PlayerName; Unreal will bind that variable into the UI component that has the same type and name. And lately, I also see that Godot has its own binding, and they improve it in Godot 3.5. But, I do not find Unity built-in UI binding. I did not check the UI Toolkit yet or any other frameworks. So I decide to make my own binding inspired by Unreal. ...