Unity UI Binding Tools

Intro I’ve been using unreal for sometimes and it’s a pretty amazing engine. I found that they have UPROPERTY(meta=(BindWidget)) to binding UI variable declaration in the C++ code and the Widget. UPROPERTY(meta=(BindWidget)) UTextBlock* TextBlock_PlayerName; Unreal will bind that variable into the UI component that has the same type and name. And lately, I also see that Godot has its own binding, and they improve it in Godot 3.5. But, I do not find Unity built-in UI binding....

August 15, 2022